

The arrangement of numbers in Pascal's triangle obviously lends itself to play, and many mathematical recreations refer to it.



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The final installment in our three-part series on methods for solving problems with a minimum of technical machinery. The aim is to discover an imaginative, original approach that shifts the puzzle into familiar territory.

Where do ideas come from when creating a mathematics problem? How can anyone still find original material when so many topics have been explored over the centuries? How do you keep coming up with something new after devising hundreds of problems? How do you entice and engage the reader?

Christian Boyer, Vincent Thill, Jean Moreau de Saint-Martin and Philippe Fondanaiche—all passionate amateur mathematicians—agreed to answer our questions about how their interest in mathematics began and the activities they have developed in their favorite areas.

Puzzles have been part of human culture since earliest antiquity. At first, inventing puzzles was bound up with mythology or religion; gradually, it became a purely intellectual game, independent of any purpose or practical application.
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