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Nimbers applied to the game of Cram
The game of Cram consists in placing dominoes on a grid. Remarkably, its study can be reduced, via the definition of a category of mathematical objects called "nimbers", to the Marienbad matchstick game.

Grundy's game: graphs and winning strategy | Tangente
Graphs are crucial to strategies in games of complete information, provided the positions are not too numerous and can be represented. Patrick Grundy devised a game to formalize these strategies.

Half-move advantage in combinatorial games | Tangente
In a board game, it is fairly common, partway through a match, to feel that you are ahead of (or behind) your opponent. Through the example of Domineering, this article invites you to discover how John Conway formalized this notion.

Symmetric play in chess: does it work? | Tangente
In some two-player sequential games with complete information, one player may be tempted, when possible, to mirror the opponent's moves. When this gives one player a winning strategy, the game loses all interest unless the rules are changed to avoid this pitfall.
