Passer au contenu principal
Tangente

Graphs and strategies

In games of perfect information, graphs play a fundamental role: in theory, by working backwards from the final positions, they make it possible to know whether a position is winning or losing for the player who inherits it. Reality is more complicated, particularly when the number of positions, like in the game of Go, is too large. But elaborate theories make it possible to know one's lead or lag behind the opponent or to bring together games that, a priori, had no common points. The famous game of Nim is part of these references.

All articles  in this folder

Learning maths through Go at school | Tangente

Learning maths through Go at school | Tangente

With adapted rules and smaller boards, Go provides a way to learn mathematics that can be introduced as early as preschool.

Antoine FenechAug 18, 2022
Half-move advantage in combinatorial games | Tangente

Half-move advantage in combinatorial games | Tangente

In a board game, it is fairly common, partway through a match, to feel that you are ahead of (or behind) your opponent. Through the example of Domineering, this article invites you to discover how John Conway formalized this notion.

ALINE PARREAUAug 22, 2022
Nimbers applied to the game of Cram

Nimbers applied to the game of Cram

The game of Cram consists in placing dominoes on a grid. Remarkably, its study can be reduced, via the definition of a category of mathematical objects called "nimbers", to the Marienbad matchstick game.

IVAN RIOUAug 23, 2022
A strategy for moving the queen

A strategy for moving the queen

Two players take turns moving a queen across a chessboard. This seemingly innocuous game offers a way to discover and illustrate a major result in game theory: the Sprague–Grundy theorem. It also has another mathematical surprise in store…

ROGER MANSUYAug 18, 2022
Symmetric play in chess: does it work? | Tangente

Symmetric play in chess: does it work? | Tangente

In some two-player sequential games with complete information, one player may be tempted, when possible, to mirror the opponent's moves. When this gives one player a winning strategy, the game loses all interest unless the rules are changed to avoid this pitfall.

MICHEL CRITONAug 18, 2022
Grundy's game: graphs and winning strategy | Tangente

Grundy's game: graphs and winning strategy | Tangente

Graphs are crucial to strategies in games of complete information, provided the positions are not too numerous and can be represented. Patrick Grundy devised a game to formalize these strategies.

ALAIN BUSSERAug 18, 2022
A short mathematical history of the game of go

A short mathematical history of the game of go

Both millennia-old, as a game and as a science, go and mathematics are two worlds of phenomenal depth that intertwine, enrich each other, and shed light on one another. Go constantly draws on various forms of mathematics, to the point of becoming a research subject in its own right.

Didier LesesvreAug 18, 2022
Ko in Go: rules and strategies | Tangente

Ko in Go: rules and strategies | Tangente

A ko arises when a stone is threatened with capture, but after the opponent captures it, the capturing stone is itself in a position to be captured.

IVAN RIOUAug 18, 2022