Both millennia-old, as a game and as a science, go and mathematics are two worlds of phenomenal depth that intertwine, enrich each other, and shed light on one another. Go constantly draws on various forms of mathematics, to the point of becoming a research subject in its own right.
While it is not possible to explore every realm where go and mathematics meet, this article will attempt to give an elementary but representative overview, venture up to a few summits, and then invite the reader to travel further in each direction.
Go is a Chinese strategy game that was already widespread before our era. Its place within the Chinese intellectual elite made it a highly regarded game, establishing it as one of the four accomplishments of a cultivated society, alongside music, calligraphy and painting. It is played on a grid board called a goban, whose most common size is 19×19 (counting the number of intersection points). The goban, empty at the start of the game, becomes the battleground where the two opponents — Black and White — compete to conquer the largest territory (see box).
Insights from combinatorics
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The game of go is inherently finite: a goban has only 361 intersections, so there are only finitely many possible moves and games. Naturally, combinatorics is the first field to tackle this game.