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Mathematics, and geometry in particular, is an essential component of that most technical of fields: robotics. The concept of space, which the mathematician Henri Poincaré (1854–1912) explored in depth, lies at the heart of the robotics engineer's work.

Three-dimensional digital works, such as video games and animated films, unsurprisingly rely on mathematics to immerse us in their worlds. Angles, linear algebra, vectors and matrices play a particularly important role.

Mathematics and theatre—together? But to what end? What is at stake, what makes such a partnership work, and what does it require? The editors of Tangente put these questions to four enthusiasts who dared to take the plunge.

How long have schoolchildren been drawing geometric figures with a straightedge and compass? More importantly, why? Even elementary geometric constructions must be introduced progressively, and this requires knowledge to be organized systematically.
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