
Details of cave paintings in the Lascaux cave (Dordogne), around 18,000 BCE.

Digital techniques for creating 3D images have been developing since the mid-20th century. Initially driven by the needs of industry and later by those of a wider public, they offer numerous possibilities, including the representation of movement.



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Medical imaging is an indispensable tool for physicians, whether for diagnosis, prognosis, or surgery. It provides anatomical or functional information about an organ or part of the human body while being either noninvasive or only minimally invasive.

Three-dimensional digital works, such as video games and animated films, unsurprisingly rely on mathematics to immerse us in their worlds. Angles, linear algebra, vectors and matrices play a particularly important role.

When we speak of an "image," we need to know what kind of object we are dealing with: how is the image represented, what do we want to do with it, and what medium is it intended for? Mathematics lies at the heart of these questions. Here is a brief overview of the basic concepts involved.

Visual artist Christian Lavigne's work achieves a beautiful alchemy of mathematics, art, poetry and, above all, digital sculpture, a field in which he is a leading figure. He created the first French digital sculpture produced using additive manufacturing.
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