
Details of cave paintings in the Lascaux cave (Dordogne), around 18,000 BCE.

Digital techniques for creating 3D images have been developing since the mid-20th century. Initially driven by the needs of industry and later by those of a wider public, they offer numerous possibilities, including the representation of movement.



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Computer-generated imagery (sometimes called "3D") makes it possible to create fictional worlds on a computer, whether ultra-realistic or cartoon-like, according to the wishes of graphic designers, filmmakers and artists… But how do you create a world? With mathematics!

Three-dimensional digital works, such as video games and animated films, unsurprisingly rely on mathematics to immerse us in their worlds. Angles, linear algebra, vectors and matrices play a particularly important role.
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